The trouble is that they stack up to weighing quite a bit, but they’re also useful and you might not want to drop them in the wilderness or sell them all. Remember how you can remove mods from guns as you upgrade? Once they’ve been taken off, and if you don’t reuse them, they stay in your inventory. Fusion cores run down after a while, but they’re also pretty easy to find, so don’t feel too precious about suiting up. It increases your carry capacity by a lot in one go, and without using addictive chems to do it, plus you get the extra protection afforded by it at the same time. If you’re going out specifically on a crafting run, or you’re expecting some big loot from a mission, think about taking your power armour along for the ride. Likewise you don’t need to pick up every weapon an enemy drops to sell it on they’re usually low level and not worth much for either parts or caps. If you’ve specialised in pistols then you don’t need to carry a bunch of automatic weapons or melee knuckles, no matter how special and unique they are. Ask yourself when you last used every weapon in your inventory and if it wasn’t the last time you played the game then either sell it, scrap it, or store it. This is pretty obvious, but you don’t need to carry around one of everything, even if it is quite tempting. If you’re a more stealthy or lighter build character try and stick with the Railroad long enough that they give you their unique perk, a mod which drastically increases the defence of light armours without adding loads of weight. A pocketed metal arm, for example, will increase your carry threshold by five, but can take up seven on its own. We already mentioned in our crafting guide that pocketed armour is useful, but if you’re playing low Strength you should also consider lighter build modifications or leather, cloth, and plastic pieces. Sometimes it’s best to accept your limitations and realise that your sneaky charismatic rifleman just wasn’t meant to carry loads of stuff. Remember that you can always chuck points into new areas when you level up, but that also means you miss out on a new Perk until the next time you ding a level. High Strength characters can carry much more around with them, and even with relatively low Strength you can get access to perks like Strong Back, but will have to initially sacrifice those points from other stats.
how much of the wasteland you want to hoard. If you’re not going for a melee build Strength isn’t a key factor, so weigh up what kind of character you like playing vs. First and foremost: your Strength stat determines how much you can carry (as well as how hard you can hit).